Founder/President of Sumner Internet Marketing Environments Corp (SIME Corp).
Inventor, customer technology evangelist, executive level engineering manager/principal designer/iOS developer who groks the evolution of computer software and technology. Alan is a technology visionary with a proven track record of pioneering the application of computer technology into a variety of industries and market paradigms over the past 30 years. Through SIME Corp Alan has been able to apply his vision and broad technical expertise to create paradigm changing products. His interests include: leveraging the implications of mobile idioms(phone, pads, auto etc), creating systems that empower users based on effortless knowledge flow and evolving the telepresence paradigm.
Alan started building computers at age 15 in the mid 70s. With an applied physics degree from Worcester Polytechnic Institute he went on to creating early subjective view video games for Atari at CBS Electronics, then continued to apply computers to new world for ten years at Krautkramer Branson. Alan then fathered many industrial ultrasonic testing product lines converting the testing paradigm with embedded and windows based solutions.
As the founder of SIME Corp, Alan demonstrates his diverse technology skills to transform the small family based industries using an Internet Marketing Environments system. This image based content management system is targeted at the specific niche industries. The art industry was first selected influenced by the principals in the company along with the challenge of presenting artwork; which would be the hardest visual objects to describe. When this first Internet Environments System was stabilized Alan procured the role of principal designer at New Potato Technologies where he fathered RF based consumer products to iPhone applications which merged with custom iPhone/iPad adapters.
As the technical lead for 20 years Alan has been working with lead artist Doris Weiner blending design with art. The result of this partnership has led to creating art language elements (for example: fabricating on large scales, robotics, video, sound and neon) that have been show cased for many years.